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StudioTwin MCP

Generate production-ready assets from any AI agent

Connect agents like Claude Code and Cursor to every StudioTwin toolkit. Ask for an animation, a 3D model, a material, an environment, or a sound, and it lands in your project ready to use.

~/MyProjectclaude
Unreal Engine 5 · viewport✓ delivered
❯ make a weathered stone well and place it in the level
● I'll use the StudioTwin skill to generate the mesh and import it.
● Skill(studiotwin-mcp)
⌞ Successfully loaded skill · 14 tools allowed
● studiotwin - text_to_3d (MCP)
⌞ prompt: "weathered stone well, wooden cover and roof"
● Imported SM_StoneWell_01 to /Game/StudioTwin/Meshes/
⌞ Placed in the level at the cursor
SM_StoneWell_01 · placed in the level

Install the skill

npx skills add realtwin/studiotwin-mcp-skill

Works with

Claude CodeCursorGeminiCodexOpenClawHermes and any agent that supports skills

Works in Unreal, Blender, and the browser

Generate and import StudioTwin assets directly where you work.

Plugin UI + Agent

Unreal Engine

Live

The plugin UI supports UE 5.6, 5.7, and 5.8. Native UE MCP agent control requires UE 5.8+, StudioTwin 3.0.0+, and the matching plugin build.

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Agent only

Blender

Live

Web MCP handles StudioTwin cloud operations; the released Blender addon is the local importer for environments, models, materials, and audio. Motion import is still in progress.

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Agent only

Web

Live

Generate from any agent without an editor open. Assets land in your account, ready to download.

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Get started with one command

Install the StudioTwin skill in your agent. It guides everything else: account, API key, and integration-specific setup.

You install the skill

One command adds the StudioTwin skill to your agent. Copy it, and hand it to the agent you already use.

npx skills add realtwin/studiotwin-mcp-skill

Your agent does the rest

No account yet? No plugin? It walks you through each piece, checks it landed, then starts generating.

~/AncientRuinsclaude
❯ set up StudioTwin for this project
● Skill(studiotwin-mcp)
⌞ Successfully loaded skill · 14 tools allowed
● Checking your environment…
● You'll need the StudioTwin plugin for Unreal Engine. Do you want to install it from the Fab marketplace, or do you prefer to download it directly?
❯

Every toolkit in one connection

All of StudioTwin’s generative toolkits are callable by your agent through the same connection

Animation toolkit preview

Animation

Text-to-motion for characters and MetaHumans, generated in seconds.

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3D Models toolkit preview

3D Models

Text-to-3D and image-to-3D, ready-to-import meshes.

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Materials toolkit preview

Materials

PBR materials from a description or a reference image.

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Environments toolkit preview

Environments

HDR environments from a prompt or image, with outpainting and upscaling built in.

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Audio toolkit preview

Audio

Sound effects from a text description.

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Coming soon

Video

Video-to-video workflows.

Runs on your existing credits

✓

One credit balance

MCP spends the same credits as the plugin, and every spend shows in your dashboard's usage history.

✓

Free plan included

Connect an agent and start generating with your free monthly credits.

✓

You control the spend

Ask your agent to request approval before each generation, and nothing runs without your go-ahead.

Frequently asked questions

MCP (Model Context Protocol) is the open standard AI agents use to call external tools. StudioTwin MCP makes every StudioTwin toolkit callable through it: agents like Claude Code and Cursor can generate animations, 3D models, materials, environments, and audio, and deliver them straight into your project.

Any MCP-compatible agent works with StudioTwin, including Claude Code, Cursor, Gemini CLI, Codex, OpenClaw, and Hermes.

Send one command to your agent to install the StudioTwin skill. From there the skill checks your setup and walks you through connecting your API key and any steps specific to Unreal Engine, Blender, or your browser workflow. It confirms each step as it lands.

The StudioTwin plugin interface supports Unreal Engine 5.6, 5.7, and 5.8. Native UE MCP agent access requires Unreal Engine 5.8 or newer, StudioTwin 3.0.0 or newer, and the matching plugin build for your engine version.

They do different jobs. Unreal's MCP server controls the editor: spawning actors, setting up lighting, running tests. StudioTwin MCP integrates with it to expose the StudioTwin toolkits, so the same agent can also generate the assets those scenes need.

No. They use the same credits as generating from the plugin interface, on any plan including the free tier, and every spend shows in your dashboard. If you want to approve each generation before it runs, ask your agent to request approval on every StudioTwin call.

StudioTwin works with Unreal Engine and Blender, with browser access through StudioTwin MCP. Other digital content creation tools are on the roadmap.

Yes. StudioTwin Web MCP handles cloud generation and downloads, then the released Blender addon imports supported environments, models, materials, and audio locally. Motion import is still in progress.

Yes. StudioTwin is an AI creative suite for Unreal Engine 5 that covers animations, 3D models, materials, environments, and audio with a single UE plugin, and every toolkit is callable by AI agents through StudioTwin MCP.

Put a creative suite behind your agent

Add StudioTwin asset generation as a skill for your AI agent. Start on the free plan today.