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StudioTwin MCP

Generate production-ready assets from any AI agent

Connect agents like Claude Code and Cursor to every StudioTwin toolkit. Ask for an animation, a 3D model, a material, an environment, or a sound, and it lands in your project ready to use.

~/MyProjectclaude
Unreal Engine 5 · viewport✓ delivered
make a weathered stone well and place it in the level
I'll use the StudioTwin skill to generate the mesh and import it.
Skill(studiotwin-mcp)
⌞ Successfully loaded skill · 14 tools allowed
studiotwin - text_to_3d (MCP)
⌞ prompt: "weathered stone well, wooden cover and roof"
Imported SM_StoneWell_01 to /Game/StudioTwin/Meshes/
⌞ Placed in the level at the cursor
SM_StoneWell_01 · placed in the level

Install the skill

curl -sSL https://raw.githubusercontent.com/realtwin/studiotwin-mcp-skill/main/SKILL.md

Works with

Claude CodeCursorGeminiCodexOpenClawHermes and any agent that supports skills

Works in Unreal, Blender, and the browser

Generate and import StudioTwin assets directly where you work.

Plugin UI + Agent

Unreal Engine

Live

Drive StudioTwin from the plugin UI or from your agent. Assets generate in the cloud and drop straight into your Unreal project.

Learn more
Agent only

Blender

Coming soon

Point your agent at Blender and generate the same toolkit assets directly into your scene.

Agent only

Web

Coming soon

Generate from any agent without an editor open. Assets land in your account, ready to download.

Get started with one command

Install the StudioTwin skill in your agent. It guides everything else: account, plugin, API key, first generation.

You install the skill

One command adds the StudioTwin skill to your agent. Copy it, and hand it to the agent you already use.

curl -sSL https://raw.githubusercontent.com/realtwin/studiotwin-mcp-skill/main/SKILL.md

Your agent does the rest

No account yet? No plugin? It walks you through each piece, checks it landed, then starts generating.

~/AncientRuinsclaude
set up StudioTwin for this project
Skill(studiotwin-mcp)
⌞ Successfully loaded skill · 14 tools allowed
Checking your environment…
You'll need the StudioTwin plugin for Unreal Engine. Do you want to install it from the Fab marketplace, or do you prefer to download it directly?

Every toolkit in one connection

All of StudioTwin’s generative toolkits are callable by your agent through the same connection

Animation toolkit preview

Animation

Text-to-motion for characters and MetaHumans, generated in seconds.

Learn more
3D Models toolkit preview

3D Models

Text-to-3D and image-to-3D, ready-to-import meshes.

Learn more
Materials toolkit preview

Materials

PBR materials from a description or a reference image.

Learn more
Environments toolkit preview

Environments

HDR environments from a prompt or image, with outpainting and upscaling built in.

Learn more
Audio toolkit preview

Audio

Sound effects from a text description.

Learn more
Coming soon

Video

Video-to-video workflows.

Runs on your existing credits

One credit balance

MCP spends the same credits as the plugin, and every spend shows in your dashboard's usage history.

Free plan included

Connect an agent and start generating with your free monthly credits.

You control the spend

Ask your agent to request approval before each generation, and nothing runs without your go-ahead.

Frequently asked questions

MCP (Model Context Protocol) is the open standard AI agents use to call external tools. StudioTwin MCP makes every StudioTwin toolkit callable through it: agents like Claude Code and Cursor can generate animations, 3D models, materials, environments, and audio, and deliver them straight into your project.

Any MCP-compatible agent works with StudioTwin, including Claude Code, Cursor, Gemini CLI, Codex, OpenClaw, and Hermes.

Send one command to your agent to install the StudioTwin skill. From there the skill checks your setup and walks you through the rest: installing the StudioTwin plugin, connecting your API key, and any steps specific to the tool you are integrating with. It confirms each step as it lands.

Agent access requires Unreal Engine 5.8 or newer, because it builds on Unreal's own MCP server. The StudioTwin plugin's own interface works on 5.6 and 5.7 as it always has.

They do different jobs. Unreal's MCP server controls the editor: spawning actors, setting up lighting, running tests. StudioTwin MCP integrates with it to expose the StudioTwin toolkits, so the same agent can also generate the assets those scenes need.

No. They use the same credits as generating from the plugin interface, on any plan including the free tier, and every spend shows in your dashboard. If you want to approve each generation before it runs, ask your agent to request approval on every StudioTwin call.

StudioTwin is built for Unreal Engine today. Blender and browser support are next, and other digital content creation tools are on the roadmap.

Not yet. Blender support arrives shortly after the Unreal Engine launch, through Blender's own MCP tooling. Follow us on social or email hello@studiotwin.ai and we will tell you when it is live.

Yes. StudioTwin is an AI creative suite for Unreal Engine 5 that covers animations, 3D models, materials, environments, and audio with a single UE plugin, and every toolkit is callable by AI agents through StudioTwin MCP.

Put a creative suite behind your agent

Add StudioTwin asset generation as a skill for your AI agent. Start on the free plan today.